

Rather neatly, the role of Juliana can be assumed by a player tasked with making your life difficult in an unconventional take on multiplayer. She’ll show up unannounced throughout the game making a concerted effort to wipe you out every loop. The exact relationship between the pair is unknown, but for whatever reason Juliana is hellbent on stopping Colt from completing his objective. Of course, you’ll need to be on the lookout for one Visionary especially: Julianna. Scattered across multiple districts, Colt needs to hunt down and eliminate each Visionary before the day is out. The Visionaries, the inhabits of the time-affected island, Blackreef, revel in an endless party shirking all responsibilities and moral decency. Taking on the role of Colt, an assassin imbued with supernatural powers, you must break the loop in the only way possible: “killing the eight visionaries before the end of the day.” “It’s more about the campaign or the story itself,” says Dinga Bakaba, Deathloop ‘s Game Director.

Sitting down with Arkane - all the way from Lyon, France - I ask them to explain what they mean when they describe the game as a ‘murder puzzle’. What has been less clear, however, is just exactly how the player will navigate this complex, sixties-inspired world of murder, magical powers and time loops. Every glimpse of it we’ve seen since it’s announcement back at E3 2019 suggests as much.

Deathloop oozes style, that much is obvious.
